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Markus K. Gruber
Markus K. Gruber
3D Artist @ Embark Studios AB
Berchtesgadener Land, Germany

Summary

Bavarian 3D-Artist with experience in hard surface modeling, environment art, prop art, product rendering, animation and lighting. I am comfortable with both PBR and stylized texturing (met / rough or spec / gloss) and know how to bring assets from sketch to in-engine implementation.

Studied Game-Art and Animation (MultiMediaArt) at Salzburg University of Applied Sciences from 2019-2022 (BA; pass with distinction)

Skills

Rendering3D ModelingProp ModelingEnvironment ModelingHard Surface ModelingCreature ModelingRetopologyLightingPBR TexturingTexturingTexture BakingGame DevelopmentProgramming3D AnimationDelicious Schnitzel CookingUnique Devil's Toast Cooking

Software proficiency

Blender
Blender
Maya
Maya
ZBrush
ZBrush
Plasticity
Plasticity
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
Affinity Photo
Affinity Photo
Affinity Designer
Affinity Designer
Photoshop
Photoshop
GIMP
GIMP
DaVinci Resolve
DaVinci Resolve
After Effects
After Effects
Unity
Unity
Godot
Godot
Unreal Engine
Unreal Engine

Productions

    • Video Game
      The Finals
    • Year
      2023
    • Role
      3D Artist -
    • Company
      Embark Studios AB
    • Video Game
      REVEIL
    • Year
      2024
    • Role
      3D Prop Artist / Environment Artist / Animator -
    • Company
      Pixelsplit
    • Video Game
      Indoorlands
    • Year
      2022
    • Role
      3D Generalist / Animator -
    • Company
      Pixelsplit
    • Video Game
      GTTOD: Get To The Orange Door
    • Year
      2019
    • Role
      Freelance 3D Weapons / Prop Artist -
    • Company
      Andrew Smith

Experience

  • 3D Artist at Embark Studios AB
    Stockholm, SE
    April 2024 - Present

    I'm part of the Content Team and am responsible for the creation of new content in both the seasonal Battlepasses, aswell as the ingame store of The Finals.

    The pipeline ranges from the ideation of new props, all the way to in-engine implementation.

  • 3D Artist & Animator at Pixelsplit GmbH & Co. KG
    Frankfurt a. M. (Remote), DE
    August 2021 - March 2024

    My responsibilities here covered various aspects of game development. I handled the ideation and creation of puzzles, level environments, and organic/hard-surface props. This included the implementation of new content on game-engine level.

    Besides Game-Art stuffs, I did lighting and rendering when it comes to promotional visuals for trailers or Steam community visuals.

    On a very rare occasion I also got to do some in-engine C# programming or UE Blueprint magic aswell.

    This position initially started as an internship during my university studies, and seamlessly developed into a full-time position afterward.

  • Student (Bachelor of Arts - BA) at Salzburg University of Applied Sciences
    Salzburg, Austria
    September 2019 - September 2022

    Primary focus of my degree was Game-Art & animation, secondary focus on communication/media design and traditional cinematography.

    The MultiMediaArt programme at FH Salzburg is branched into multiple interdisciplinary areas. During my studies, cooperation between the branches was encouraged and allowed me to gather valuable insights into the work and thought process of audio people, filmmakers and media artists.