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Bodeo 1889 - ordinanza italiano

Winter is coming — and thus I have another little asset to showcase. I've always wanted to make a proper revolver with functioning internals at some point. Combine that with the release of Isonzo, plus way too much Eros Ramazzotti in the ears — and voilà, the Bodeo 1899 has been realized. 🥴🎶
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The Bodeo Mod. 1889 served as the standard service revolver for the Italian Army after its adoption in 1891 and saw usage during the First World War aswell as during World War II. It is a gate-loading revolver using the large caliber 10.35mm Ordinanza Italiana cartridge. As a safety measure, the loading gate is connected to the hammer, and opening the loading gate disconnects the hammer. Pulling the trigger after that will only turn the cylinder and allows for relatively fast chambering of new cartridges. All in all, it's a relatively simple mechanism with few moving parts. This helped with reliability and repairability over the entirety of the revolvers very long service life.
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A few versions of the revolver exist, with two major ones: the "Enlisted" or "Trooper" type (Italian: da truppa, also known as "Type A", tipo A) with a collapsible trigger assembly, and the "Officer" type (Italian: da ufficiali, also known as "Type B", tipo B). A third variant similar to the Tipo B — the allegerito (lightened) variant — also existed later down the line. This model has them all, with differing parts being modular and interchangable. This way, all variants can be achieved with one prop.
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I kept the project entirely within Blender this time, utilizing the all-well-known Remesh + Corrective Smooth workflow for bigger pieces, and traditional sub-D where it made sense, especially with smaller parts. The model is setup with an additional 1k texture set, which houses the grips and any further custom skin geometry that would be added to the gun in its theoretical in-engine implementation.
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"Pizza "BigBoss" Pancho" (https://skfb.ly/o7YYy) by ponomarovmax is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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Model Specifications
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Bodeo 1889 LOD0
(tipo allegerito) 23,492▲ / (tipo A) 23,291▲ / (tipo B) 23,789▲;
2x2048x2048px (exchangable parts + static parts separate);
1x1024x1024px (grips and skin addons) ;
104.7 px/cm
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Cartridge LOD0
(full) 850▲ / (spent) 652▲;
512x512px;
129.9 px/cm (a bit higher average than the rest, just so you can see that juicy headstamp more clearly)

Flashbang section is over, only moderately bright renders ahead. This is an exploded view of the HP - Bodeo tipo A with collapsible trigger.

Flashbang section is over, only moderately bright renders ahead. This is an exploded view of the HP - Bodeo tipo A with collapsible trigger.

Mockup of what the weapon would look like in a realtime rendered FP setting - HUD elements are from Isonzo.

Mockup of what the weapon would look like in a realtime rendered FP setting - HUD elements are from Isonzo.

That's all I have for you today - and as always, some cartridges at the end of the line. 😊 The headstamp of the italian 10.35mm always indicates the initials of the ammunitions plant chief inspector. (In this case: LN = Nicola Leggiadore; 1914)

That's all I have for you today - and as always, some cartridges at the end of the line. 😊 The headstamp of the italian 10.35mm always indicates the initials of the ammunitions plant chief inspector. (In this case: LN = Nicola Leggiadore; 1914)

With this project, I played with combining some texture maps. The material only uses two inputs - a BaseColorAO map and a MaskNormalMap. The blue channel of the normal map is calculated from the other two channels during runtime (and saved in memory).

With this project, I played with combining some texture maps. The material only uses two inputs - a BaseColorAO map and a MaskNormalMap. The blue channel of the normal map is calculated from the other two channels during runtime (and saved in memory).